A guide for Claude (or any coding agent) working in a Unity project. It covers how to drive the open Unity Editor from the terminal, build and edit prefabs and scenes with C# scripts, enter Play mode ...
This repository implements an Adaptive Context Engineering System that bridges this gap. It evaluates the sufficiency of retrieved code dynamically and escalates through an intelligent multi-hop ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results