To scenario-unity-shaders: the stylized shading brief (palette, shared shader, ramp on the URP Unlit target that samples lightmaps, shadowmask and APV; Simple Lit variants for the low tier) and Render ...
## Expression (dissolve math in text) -> Output alpha, alpha scissor, emission, albedo. ## Then builds res://scenes/vs_dissolve.tscn: a sphere with it, for captures ...