I once implemented asynchronous asset loading in Unity, thinking it would be fine, but I ended up freezing the game because I generated a massive number of objects immediately after the loading ...
The above button links to Coinbase. Yahoo Finance is not a broker-dealer or investment adviser and does not offer securities or cryptocurrencies for sale or facilitate trading. Coinbase pays us for ...
The above button links to Coinbase. Yahoo Finance is not a broker-dealer or investment adviser and does not offer securities or cryptocurrencies for sale or facilitate trading. Coinbase pays us for ...
Unityでアセットの非同期読み込みを入れて、これで大丈夫だと思っていたら、読み込みが終わった直後に大量のオブジェクトを生成してしまい、結局ゲームをフリーズさせてしまったことがあります。 今でも思い出すと冷や汗が出ます…。 「非同期処理にしたのに、なぜ画面が固まるのか」という問いを見かけましたが、これは意外と混同しやすいテーマだと思います。 非同期処理というと、時間のかかる処理を別スレッドに任せて ...
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