This Collection supports and amplifies research related to SDG 4 - Quality Education. Game-based learning is redefining educational practices by integrating game mechanics—such as challenge, feedback, ...
Net profit in the third quarter of 2026 was KRW 756 billion, compared with the net loss of KRW 419 billion in the second quarter of 2026 and with the net profit of KRW 1.3 billion in the third quarter ...