A collection of 3D particle systems and demos built using the Panda3D game engine in Python. It demonstrates built-in physics-based sprite particles configured through .ptf files, an interactive GUI ...
A structured, progressive GLSL shader laboratory and curriculum in Python & Panda3D covering foundations, vertex deformations, Lambert, Phong, Blinn-Phong, legacy fixed-function, PBR Cook-Torrance, ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results